A practice project designing a mobile task manager with time tracking capabilities. Both are important for many personal productivity methods, while it saves time and prevents loss of information having them in a single app.
There are well studied benefits of setting goals in life. People, however, don’t usually feel they are making progress towards their goals or that their daily tasks have any effect on them. Often many of us have troubles staying motivated or focusing on the important.
There are well studied benefits of setting goals in life. People, however, don’t usually feel they are making progress towards their goals or that their daily tasks have any effect on them. Often many of us have troubles staying motivated or focusing on the important.
A customizable task manager that could make noticing goal's progress easier. The ambition was to create a strong basis for different productivity needs and a possible competitor in the market.
High level goals were to:
1. Make it fun and easy to use daily for everyone.
2. Give users more control over the app’s behaviour.
A customizable task manager that could make noticing goal's progress easier. The ambition was to create a strong basis for different productivity needs and a possible competitor in the market.
High level goals were to:
1. Make it fun and easy to use daily for everyone.
2. Give users more control over the app’s behaviour.
Definable goal to focus on, with approximate progress based on number of tasks and their difficulty, milestones, time tracked
Personalizable boards for tasks with custom rules to allow different productivity methods
Task time tracker and detailed personal stats between tasks, projects and custom tags
Circumstances could've been better, but enough for practice. I experienced the importance of key UX research method – user interviews. Extensive secondary research helped me see some productivity issues or problems in productivity apps, but primary research is irreplaceable when it comes to understanding the user. Without it I might have been solving problems people didn’t actually have.
I experienced the importance of primary user research. Extensive secondary research helped me see some issues with productivity apps. Further user research with personas and customer journey maps helped me understand the user better. However, I couldn't be sure how close they were to actual users or if I were solving problems people actually have.